Реферат: Xwing Allaince Essay Research Paper XWING ALLIANCE

Название: Xwing Allaince Essay Research Paper XWING ALLIANCE
Раздел: Топики по английскому языку
Тип: реферат

X-wing Allaince Essay, Research Paper

X-WING ALLIANCE – Mission Guide (version 1.15)

Written by Tim Wuyts (April 23th – May 5th, 1999) E-mail: tim.wuyts@planetinternet.be

The author is also the webmaster of The Cheat Empire:

http://home.planetinternet.be/~twuyts

Where you can always find the latest cheats & walkthroughs for PC Games.

For the LATEST VERSION of this Guide, check his website!

(Copyright notice at the bottom)

——————————————————————————————-

{TABLE OF catchword}

* Introduction

* Updates

* Combat Simulator

* PROLOGUE: Family Business

– Mission 1: Aeron’s Lesson: Transport Operations

– Mission 2: Emon’s Lesson: Weapons

– Mission 3: Aeron’s Error: Data Recovery

– Mission 4: Sticking it to the Viraxos: Covert Delivery

– Mission 5: Black Market Bacta: Cargo Transfer

– Mission 6: Rebel Rendezvous: Aid to the Alliance

– Mission 7: Nowhere to go?: Escape Imperial Attack

* Joining the Rebellion

– Mission 1: Deep Space Strike Evaluation

– Mission 2: Starfighter Superiority Evaluation

* BATTLE 1: Clearing the Way

– Mission 1: Convoy Attack

– Mission 2: Rescue Uncle Antan (Family mission)

– Mission 3: Reconnaissance of Imperial Task Force

– Mission 4: Rescue Echo Base Prisoners

– Mission 5: Recover Imperial Probe (Family mission)

– Mission 6: Stop Resupply of ISD Corrupter

– Mission 7: Destroy Imperial Sensor Net

* BATTLE 2: Secret Weapons of the Empire

– Mission 1: Flight Staff Transfer

– Mission 2: Ensnare Imperial Prototypes

– Mission 3: Kill K’Armyn Viraxo (Family mission)

– Mission 4: Raid Production Facility

– Mission 5: Defend CRS Liberty

– Mission 6: Destroy Imperial Research Facility

* BATTLE 3: Over the Fence

– Mission 1: Liberate Slave Convoy

– Mission 2: Supply Rebels with Warheads (Family mission)

– Mission 3: Recon Imperial Research Facility

– Mission 4: Investigate Imperial Communications Array

– Mission 5: Plant Listening Device (Family mission)

– Mission 6: Rendezvous with defector

– Mission 7: Scramble!

* BATTLE 4: The Bothan Connection

– Mission 1: Shipment to Mining Colony (Family mission)

– Mission 2: Reconnaissance of Imperial Convoy

– Mission 3: Mining Colony Under Siege: Rescue Aeron (Family mission)

– Mission 4: Capture the Freighter Suprosa

– Mission 5: Abandon Rebel Base at Kothlis

– Mission 6: Protect Imperial Computer

* BATTLE 5: Mustering the Fleet

– Mission 1: Protect Alliance-Smuggler Meeting

– Mission 2: Attack Imperial Convoy

– Mission 3: Break Emon Out of Brig (Family mission)

– Mission 4: Protect Smuggler Retreat

– Mission 5: Rescue Smugglers

– Mission 6: Recover Family Data Core (Family mission)

– Mission 7: Attack Pirate Base

* BATTLE 6: The Darkest Hour

– Mission 1: Meet with Bothan Delegation

– Mission 2: Locate Mercenary Base (Family mission)

– Mission 3: Raid Mercenary Base

– Mission 4: Rescue Bothan Spies

– Mission 5: Steal Imperial Shuttle

– Mission 6: Escort Rebel Fleet

– Mission 7: Family Reunion (Family mission)

* BATTLE 7: The Battle of Endor

– Mission 1: Battle of Endor

– Mission 2: That Thing’s Operational

– Mission 3: The Shield is Down

– Mission 4: Death Star Tunnel Run

* Abbreviations Reference

– Armament

– Containers

– Droids

– Freighters

– Mines

– Platforms

– Satellites

– Starfighters

– Starships

– Transporters

– Utility Vehicles

* Legal Notice

– Terms of Use

– Webmasters

——————————————————————————————-

Introduction

============

Looks like 1999 is going to be a great Star Wars year. Not only will the new movie be

released soon, there are also a pile of Star Wars games to be released. X-Wing Alliance

is one of these games and it does again: great atmospere, improved graphics, stunning FMV

sequences … in short: a great game.

This is a mission guide and it will give you an overview of the missions you have to fly,

including a highlight on the specific difficulties of the missions and some tips. I’m not

going to ramble about tactics and how to fly … that’s something you’ll have to learn for

yourself (or maybe you can use the force).

If you are having some difficulties with the abbreviations I sometimes use in the opponents

topic, I suggest you check out the reference section at the bottom of the guide!

Note: I played the whole game (version 1.0) at medium difficulty, so there might be some

small differences between the descriptions I give here and the missions you play at easy

or hard difficulty. I also noticed that their might be differences in the gameplay as you

install an upgrade (cfr. battle 7, mission 2).

Also, keep in mind that the bonus points mentioned might defer too,

but in general, I urge you to try to get as much bonus points as you possibly can (usually

by destroying extra ships, a squadron of fighters, but also by rescueing certain ships).

Updates

=======

Version 1.01 – First revision, corrections made where necessary

(june 1st, 1999)

Version 1.02 – Addition made to Battle 7, mission 2; minor changes here and there

(june 15th, 1999)

Version 1.10 – Addition problems destroying the power core

Alternative way to complete Battle 6, mission 5; minor changes here and there

(june 29th, 1999)

Version 1.11 – Minor addition to “problems destroying the power core”

(july 9th, 1999)

Version 1.12 – Added bonus point for battle 5, mission 2 (Special thanks to Jo?o Saraiva)

(november 13th, 1999)

Version 1.13 – Minor correction for prologue, mission 1 (Special thanks to Jason Gordon)

(january 4th, 2000)

Version 1.14 – Minor correction for prologue, mission 2 (Special thanks to Eden Tan)

(january 18th, 2000)

Version 1.15 – Changed legal information

(june 6th, 2000)

Combat Simulator

================

This option is there for MP games but is also an excellent way to familiarize yourself with

some of the crafts you’ll be flying and therefore a must-do for rookies.

For the veterans among us: it’s an excellent way to polish up your piloting skills (mine

were getting quite rusty).

Furthermore, you can increase your pilot rating by flying either previous missions or quick

skirmishes.

PROLOGUE: Family Business

=========================

{INTRO}

Mission 1: Aeron’s Lesson: Transport Operations

———————————————–

* Craft: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Rating : 76 RU

* Mission Objectives:

Pick up cargo cannister Xi1

Pick up cargo cannister Xi2

C/C Xi1 delivered to Harlequin Station

C/C Xi2 delivered to Harlequin Station

Force Viraxo Thung to depart

Coolant: Picked up by Aeron

Fuel Cells: Picked up by Ace

Coolant: Delivered to Azzameen Home Base

Fuel Cells: Delivered to Azzameen Home Base

* Bonus Points:

(150) Inspect PES Enkidu

(150) Inspect PES Gilgamesh

* Opponents:

2 Viraxo PES (retreat when attacked)

* Difficulties: None

* Tips: None

* Mission Souvenir: Key to Harlequin Station

Mission 2: Emon’s Lesson: Weapons

———————————

* Craft: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Rating : 76 RU

* Mission Objectives:

Gold Drones: Destroyed

Red Drones: Destroyed

Junk Containers: All Destroyed

Follow Emon to Dunari’s Casino

FRS Andresta: Leave Dunari’s in one piece

CORT Sabra: Leave Dunari’s in one piece

* Bonus Points:

(10) Points per destroyed ship

(100) Points for inspecting Boba Fett’s Slave One

* Opponents:

2 Viraxo Razor Fighters

* Difficulties: None

* Tips: None

* Mission Souvenir: Drink Chit from Dunari’s Casino

Mission 3: Aeron’s Error: Data Recovery

—————————————

* Craft: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Rating : 76 RU

* Mission Objectives:

Cargo Area 1: All Containers Inspected

Cargo Area 2: All Containers Inspected

Cargo Area 3: All Containers Inspected

Raider: Force Release of Stolen Cargo

PES: Enkidu withdrew

* Bonus Points:

(50) Points per destroyed fighter

(500) Points for destroying theft transports?

* Opponents:

CARG Raider

2 Viraxo Razor Fighters

Viraxo PES Enkidu (enters hyperspace when attacked)

* Difficulties:

None really, maybe intercepting the CARG Raider in time?

* Tips:

You don’t have to repel the cargo raider, you can also kill him … which is much easier if

you ask me. Make sure you first target and take out the RzR/F’s before heading toward the

PES. They pose the greatest threat in this mission, but shouldn’t give you a hard time.

Keep in mind that there is an error in the mission if you are playing version 1.0. The game

states that a mission objective is complete, when you only inspected 97% of the cargo.

Watch out for this, if you don’t search the last container, you can’t complete the mission!

* Mission Souvenir: Space Pirate Flag

Mission 4: Sticking it to the Viraxos: Covert Delivery

——————————————————

* Craft: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Rating : 76 RU

* Mission Objectives:

Deliver Spice to Viraxo 54

Viraxo Craft 25% Destroyed

Return Home Safely

Aeron Picked up by Andrasta

CORT Venix: Destroy

PREVENT: Correllian Transport Sabra: ID’ed by an Imperial craft

* Bonus Points:

(80) Destroy CORT Venix

(100) Destroy PES Enkidu

(100) Destroy 100% of CF VCF 085

(100) Destroy 100% of CT/2 VCF 098

(300) Destroy 100% of Stavro squadron

* Opponents:

Viraxo Razor Fighter Squadron

Viraxo PES Enkidu

Imperial Star Destoyer II (Avoid)

Imperial TIE-Fighter Squadrons (Avoid)

* Difficulties:

The PES Enkidu is the only threat worth mentioning (RzR/F are taken out fairly easy)

* Tips:

First take out the wave of Rzr/F fighters (about 4 ships), then take out the PES Enkidu

followed by the remaining RzR/F fighters (about 6 remaining). Watch out if you are taking

on the PES. If you can trail the PES it doesn’t take much effort, but take care if you are

coming head-on with it. It can do some serious damage if you don’t watch out!

Take out some extra cargo ships and containers to get bonus points or to reach your 25% mark if you haven’t taken out all the fighters.

Make sure you destroy the CORT Venix before you leave … the first time, I forgot to do

this, which resulted in a failure.

* Mission Souvenir: Selu Nameplate

Mission 5: Black Market Bacta: Cargo Transfer

———————————————

* Craft: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Rating : 76 RU

* Mission Objectives:

Arrive at cargo transfer site

Get bacta

Rendezvous with Smugglers

GSP Loose Cannon: Withdrew

* Opponents:

2 Cloakshape Fighters

1 Scout Craft

1 Xiytiar Transport

GSP Loose Cannon

Zero G Workers

A few other craft …

* Bonus Points:

(50) Destroy ZG/U Technician [3x]

(100) Destroy Clk Zolo 11

(100) Destroy Clk Zolo 12

(250) Destroy SCT Ravenno

(400) Destroy GSP Loose Cannon

* Difficulties:

None, if you take out the GSP asap

* Tips:

You know that the pirates are going to double-cross you, so you might as well target one of

the Clk/F ships. Once the double-cross is obvious, you can shoot him out of the air in a

few seconds. Then go straight after the GSP, don’t waste any time with the other ships.

Once the GSP has been taken out, the Vasudra should be able to withstand all the other

attacks.

Note: Do not attack prematurely as this results in a mission failure.

* Mission Souvenir: Illegal Bottle of Zairana Ale

Mission 6: Rebel Rendezvous: Aid to the Rebellion

————————————————-

* Craft: Corellian YT-2000 Transport

Shield Rating: 320 SBD

Hull Rating : 114 RU

* Mission Objectives:

Deliver Bacta

Rebel Hospital: At least 66% evacuated

CORT Otana: Escape Imperial Ambush

FRS Adrasta: Escape Imperial Ambush

* Bonus Points:

(50) CRV Coen escapes

(50) CRV Raimi escapes

(50) MTRNS Tsore escapes

(50) MTRNS Belit escapes

(50) MTRNS Haumia escapes

(50) MTRNS Jowa escapes

(50) MTRNS Seri escapes

(50) MTRNS Mara escapes

(50) MTRNS Kucedre escapes

(50) MTRNS Walo escapes

(100) CRL Shadow escapes

* Opponents:

Imperial Star Destroyer II (ISD)

2 Lancer Frigates

Imperial TIE-Fighter Squadrons

Imperial TIE-Bomber Squadrons

* Difficulties:

Hitting the 66% mark can pose some difficulties for some players.

* Tips:

No tips really, just keep on fighting. If there’s even 1 second that you are not fighting,

you must be doing something wrong or you are being a real chicken. I suggest you stay clear

of the ISD. Not because it will attack you or anything, it’s because it launches the TIE’s.

If you have to make an escape in case of an emergency, it’s best that you are not too close

to the source of all your troubles.

First take on the T/F, but make sure you take out the T/B once they are in range, since they

pose the biggest threat to the other ships. After the T/B are disposed off, resume picking

off the T/F’s. Retreat once you passed the 66% mark.

* Mission Souvenir: Imperial TIE Debris

Mission 7: Nowhere to go?: Escape Imperial Attack

————————————————-

* Craft: Corellian YT-2000 Transport

Shield Rating: 320 SBD

Hull Rating : 114 RU

* Mission Objectives:

Sabra recovers valuables

Otana recovers warheads

Reunite at Azzameen Home Base

RzR/F Strelka: Destroy All

Reach hyperbuoy to Rebel Fleet

* Bonus Points:

None

* Opponents:

Victory Star Destroyer II

Imperial TIE-Fighter Squadrons

Imperial TIE-Bomber Squadrons

Viraxo Razor Fighters

Imperial Landing Craft

4 Viraxo Razor Fighters

Imperial Star Destroyer

Imperial TIE-Fighter Squadrons

Imperial TIE-Interceptor Squadrons

* Difficulties:

Keeping your cargo intact.

* Tips:

There is one big tip for this mission: avoid combat as much as possible. Why? You will

survive but your cargo won’t and you need it to complete the mission. This includes the

request to hold off the incoming T/F at Twin Sun Station. The Sabra can leave without any

scratch, even without your defence. At the Azzameen home base, let Aeron take out the

Viraxo fighters and keep your distance from the Imperial fleet once it arrives.

This might be a good time to load countermeasures for the first time, since you’ll probably

get some torpedoes fired at you. Activating the turrets in defensive mode is also a big

help.

* Mission Souvenir: Red Group recruitment poster, rebel outfit & helmet

{CUTSCENE}

Joining the Rebellion

=====================

Mission 1: Deep Space Strike Evaluation

—————————————

* Craft: Y-Wing

Shield Rating: 75 SBD

Hull Rating : 40 RU

* Mission Objectives:

Cargo Containers: All Destroyed

Imperial Convoy: At least 25% destroyed

CRKC Sodrab: Destroy

* Bonus Points:

(0) Inspect L/FRG Threat

(0) Inspect L/FRG Peril

(0) Destroy all of A/S Omicron

(50) Inspect D/P Tibanna

(50) Destroy Skipray Blastboats [2x]

(100) Inspect CRKC Sodrab

(100) Inspect RY/I Damorian

* Opponents:

2 Skipray Blastboats

Large Gun Emplacements

2 Assault Gun Boats

2 Assault Shuttles

Some other vessels …

* Difficulties:

Not getting blown away by the escort of the convoy

* Tips:

To destroy the cargo containers swiftly, it’s best to destroy a few (8-12) of the containers

(to do some blast damage to the space station) and then star shooting at the space station.

Once it explodes all of the remaining cargo containers will explode too, this will save you

a lot of time.

Fly straight in, hit the CRKC with some torpedoes or laser fire and fly back the way you

came in. This way you’ll avoid the gun emplacements, which can do some serious damage to

your slow manoeuvering Y-Wing. (If you used some torpedoes, return to the defiance to

reload)

This is the hardest part. The A/S can do some serious damage and can blow your Y-Wing out

of there in no time. I try to avoid them, if possible … you can reach the 25% mark

without paying attention to the A/S.

Mission 2: Starfighter Superiority Evaluation

———————————————

* Craft: X-Wing (A-Wing, Y-Wing, B-Wing and Z-95 Headhunter also selectable)

Shield Rating: 50 SBD

Hull Rating : 20 RU

* Mission Objectives:

Alpha Squadron: All Destroyed

Beta Squadron: All Destroyed

Gamma Squadron: All Destroyed

VSD Marut Fighter Wing: All withdrawn or destroyed

VSDII: Withdrawn

PREVENT: X-W Green Destroy

PREVENT: CRS Defiance Destroy

* Bonus Points:

(0) Destroy 100% of Delta Squadron

(0) Destroy 100% of Eta Squadron

(50) Inspect G/1 718

(100) Inspect G/2 2112

(150) Inspect G/3 311

(300) Destroy VDS Marut

* Opponents:

Imperial TIE-Fighters

Imperial TIE-Interceptors

Imperial TIE-Bombers

* Difficulties:

Maybe 4-1 situations for some players?

* Tips:

Don’t ever fly head to head with any of your opponents. This causes too much shield loss/

damage to your fighter. You can try it once, but it’s better to do evasive manoeuvers and

pull back once you’ve passed them … that way you can get a clear shot from the rear and

since we are dealing with TIE’s here, we don’t have to worry to much about hitting them 100

times before they die.

Also make sure you have at least that Pentium 200 they were talking about. I have a Pentium

133 and the framerate was dropping like hell once I got in the mass dog fight between the

squadrons of X-Wings and TIE’s. So if anybody whishes to buy a new computer for me so I can

finish writing this guide … Xwing Allaince Essay Research Paper XWING ALLIANCE

One more tip: don’t listen to what they say during the mission. It will get you killed,

just fly the way you usually fly your fighter craft.

BATTLE 1: Clearing the Way

==========================

Mission 1: Convoy Attack

————————

* Craft: X-Wing

Shield Rating: 50 SBD

Hull Rating : 20 RU

* Mission Objectives:

Destroy Imperial convoy (100%)

Secondary objective: Determine catchword

* Bonus Points:

(750) Destroy STRKC Scythe

* Opponents:

Strike Cruiser

Imperial TIE-Fighters

Convoy (laser fire)

* Difficulties:

None, but try to stay clear of the Strike Cruiser. It isn’t deadly, but I wouldn’t

recommend doing some sight-seeing around that starship, unless you want the bonus points of

course.

* Tips:

First take out the TIE’s, then start hitting the convoy.

Don’t waste any torpedoes on the STRKC, you can finish the mission without attacking it!

* Mission Souvenir: Tauntaun Splash-On Cologne

Mission 2: Rescue Uncle Antan (Family mission)

———————————————-

* Craft: Corellian YT-2000 Transport

Shield Rating: 320 SBD

Hull Rating : 114 RU

* Mission Objectives:

PLT/5: Viraxo Industries: Board

Transfer Uncle Antan to the Andrasta

PREVENT: FRS Andrasta: Destroy

* Bonus Points:

(50) Inspect SHU V-Tech

(50) Inspect 100% of CN/L Viraxo Designs [2x]

(50) Inspect 100% of CN/J Viraxo Designs [2x]

(50) Inspect CNVYR Viraxo Freight [2x]

(75) Inspect 100% of MOB Viraxo Technologies

(75) Destroy 100%of MOB Viraxo Technologies

(100) Destroy SHU V-Tech

(100) Destroy 100% of CN/L Viraxo Designs [2x]

(100) Destroy 100% of CN/J Viraxo Designs [2x]

(500) All Destroyed [2x]

(500) Destroy PLT/5 Viraxo Industries

(1000) Destroy VSD Condemnation

* Opponents:

15 Planetary Fighters (in groups of 3)

Victory Star Destroyer (Avoidable)

Imperial TIE-Fighters (Avoidable)

* Difficulties:

Withstanding enemy fire during the boarding procedure & reaching the hyperspace navigation

buoy afterwards.

* Tips:

Help Emon take out the planetary fighters. Make sure you take them out quickly enough,

since Emon will hyper out when he has too much damage to his ship and you’ll need him later

on to give cover.

After you have taken out the planetary fighters (12 ships) you should board (=Docking) the

platform. Make sure your shields are strong enough to withstand enemy fire, since you

have to wait for quite a while on top of the platform. 3 Planetary fighters will start to

fire at you, Emon’s cover should give you one less opponent … your shields have to hold

off the other 2. After that, take out at least 2 of the 3 remaining ships. Then rush to

the buoy since you’ll have a squadron of TIE’s following you and that’s something you can

miss after absorbing such a load of enemy fire.

* Mission Souvenir: Antan’s Jar’Kai Duelling Swords

Mission 3: Reconnaissance of Imperial Task Force

————————————————

* Craft: A-Wing

Shield Rating: 50 SBD

Hull Rating : 14 RU

* Mission Objectives:

Imperial Search Group: All Inspected

Probe Group Oracle: 100% destroyed

Probe Group Diviner: 100% destroyed

Probe Group Seer: 100% destroyed

* Bonus Points:

(500) Destroy CRV Badlands

(1000) Destroy DREAD Vigilance

(1000) Destroy B/CRS Cerberus

* Opponents:

Imperial Star Destroyer II

Bulk Cruiser

Modified Corvette

2 Corellian Corvettes

Dreadnaught

Imperial TIE-Fighter Squadrons

Imperial TIE-Interceptor Squadrons

* Difficulties:

You are heavily outnumbered and outgunned, so you can expect some heavy enemy fire.

* Tips:

Keep doing evasive manoeuvers at a high velocity (I use no laser charging/maintaining and

level 2 charging of shields).

The Star Destroyer should be the last ship to inspect, but before you do, take out some of

the TIE’s which are trailing you. This makes the job easier for your wingmate and therefore

it will take longer before she’s heavily damaged. During the dog fight with the TIE’s you

probably inspected the ISDII.

After you ID’ed all the craft the ISDII will launch some probes. Don’t go straight after

them, since they pass too close to the engine wash and you’ll get damaged if you do so.

Instead, take on some more TIE’s. Once you’ve taken out all/the majority of them, go after

the probes. Once you’ve taken them all out, it should be easy to use a missile lock in

order to destroy them from a distance (otherwise you would be under fire and therefore you

would not be able to fly straight for a long period of time). Once you get in close, use

your laser to finish them off (don’t forget to increase the recharge rate in time).

Be sure you take out the probes fast enough. If you are too slow in destroying them, they

will either escape or some groups might not be launched from the ISDII.

Once you’ve taken out all the probes, head on out of there. New squadrons of TIE’s will

be launched by now and they are not trailing you to have a nice, little chat with you. So,

keep doing evasive manoeuvers while you are heading for the buoy.

Mission 4: Rescue Echo Base Prisoners

————————————-

* Craft: X-Wing

Shield Rating: 50 SBD

Hull Rating : 20 RU

* Mission Objectives:

Rescue Rebel Prisoners

Storm Unit: Mission Complete

PREVENT: ATR Storm Unit to be destroyed

* Bonus Points:

(25) Inspect Pr/TK TGR01

(25) Inspect Pr/TK TGR02

(25) Inspect Pr/TK TGR03

(25) Inspect Pr/TK TGR04

(50) Inspect PLT/2 BundiL II

(50) Inspect M/FRG Archon

(50) Inspect DREAD VTR/LX

(100) Destroy 100% of Pr/TK TGR01

(100) Destroy 100% of Pr/TK TGR02

(100) Destroy 100% of Pr/TK TGR03

(100) Destroy 100% of Pr/TK TGR04

(150) Destroy 100% of T/I Delta Group [2x]

(500) Destroy 100% of Alpha Squadron

(500) Destroy 100% of Beta Squadron

(500) Destroy 100% of Eta Squadron

* Opponents:

Dreadnaught

Gun Boats

2 E/S

Imperial TIE-Fighter Squadron

Imperial TIE-Interceptor Squadron

Imperial TIE-Bomber Squadron

Nebulon-B Class Frigate (avoidable)

* Difficulties:

None

* Tips:

Just do your regular dog fight routines and you’ll be fine.

Make sure the T/B don’t get too close to the ATR, but normally you should be able to take

them out quite easily and fast.

Mission 5: Recover Imperial Probe (Family mission)

————————————————–

* Craft: Corellian YT-2000 Transport

Shield Rating: 320 SBD

Hull Rating : 114 RU

* Mission Objectives:

Retrieve Probe Droid and bring it to Aeron

PREVENT: PCap Probe: Destroy

* Bonus Points:

(500) Pirate Craft 100% Destroyed

* Opponents:

6 R-41 Starchasers

Muurian Transport

6 Pirate Y-Wings

* Difficulties:

Let the MUTR release the probe without destroying it.

Keeping the probe in one piece when you are being fired at with torpedoes.

* Tips:

Normally I wouldn’t recommend this but take the R-41 head-on. They do minimal damage (maybe

a few % shield damage) and you can take them out in pairs with just one pass, if you fly

head-to-head.

If the MUTR has docked with the probe, make sure you attack it from above. Otherwise you

are going to destroy the probe.

At customs, fly straight for the buoy. Once the pirates arrive and start firing some

torpedoes at you, activate the automatic turret targeting (by pressing the F-key). This

should take out the torpedoes in time. Make sure you always have enough laser power though,

there’s nothing more frustrating than a torpedo hitting you if you only have 1 more km to

go.

* Mission Souvenir: Probe Droid Desk Toy

Mission 6: Stop Resupply of ISD Corrupter

—————————————–

* Craft: B-Wing

Shield Rating: 100 SBD

Hull Rating : 60 RU

* Mission Objectives:

Imperial Technicians: 100% destroyed

Imperial Convoy: 100% Destroyed

PREVENT: Do not allow any technicians to reach the Corrupter

* Bonus Points:

(25) Inspect MOB Tendo

(25) Inspect MOB Togri

(25) Inspect Xiy/T Kalif

(25) Inspect CTRNS Vo

(1000) Destroy FRG Monitor

* Opponents:

Gun Boats

Xiytiar Transports

Nebulon-B Class Frigate

Some cargo vessels with laser defense MOB, CARG, CTRNS, CNVYR)

Imperial Star Destroyer II Corrupter

Imperial TIE-Fighter Squadron

Imperial TIE-Interceptor Squadron

Imperial TIE-Bomber Squadron

* Difficulties:

Watch out for enemy fire (especially the T/B at the end of the mission which launch

concussion missiles).

* Tips:

Try to take out as many craft of the convoy as you possibly can BEFORE they make the

hyperjump to the ISDII Corruptor. You can do this by destroying them, but also don’t forget

your ion cannons. You can disable your targets faster than you can destroy them, so it is

a good option.

Also make sure you have some torpedoes left once you do the hyperjump. Some of the bigger

starships probably have escaped and in order to take them down easily, you’ll need the

torpedoes (unless you want to shoot with your laser for 1/2 hour).

Once the shuttles are launched, go immediatly after them. The bigger ships of the convoy

aren’t going anywhere.

Mission 7: Destroy Imperial Sensor Net

————————————–

* Craft: X-Wing

Shield Rating: 50 SBD

Hull Rating : 20 RU

* Mission Objectives:

Control Station and Main Sensor Array: Destroyed

PREVENT: ATR Group Cloak: 100% destroyed

* Bonus Points:

(50) Destroy 100% of Sat/2 Sat Array 01

(50) Destroy 100% of Sat/2 Sat Array 02

(50) Destroy 100% of Sat/2 Sat Array 03

(50) Destroy 100% of Sat/2 Sat Array 04

(500) Destroy 100% of SHU Jev

* Opponents:

4 Large Gun/Warhead Emplacements

Imperial TIE-Fighter Squadron

Imperial TIE-Interceptor Squadron

Imperial TIE-Bomber Squadron

* Difficulties:

None

* Tips:

Take out the GW/P’s first, they pose the biggest threat at the beginning of the mission

since none of the TIE’s have been lauched at that time. After you finished them off, go

after the TIE’s.

Also don’t forget to take out the shuttle. One of your commanders will warn you once it is

launched. After that, pick of the remaining TIE’s (if any).

{CUTSCENE}

BATTLE 2: Secret Weapons of the Empire

======================================

Mission 1: Flight Staff Transfer

——————————–

* Craft: A-Wing

Shield Rating: 50 SBD

Hull Rating : 14 RU

* Mission Objectives:

Depart with staff

Escort until further orders

Investigate distress call

Eliminate fighter attack

Kupala arrive at Liberty

Staff rendezvous with the Liberty

A-Wing Blue rendezvous with the Liberty

* Bonus Points:

(100) Destroy ETR Suluk

(250) Destroy all enemy starfighters.

(500) Inspect ETR Suluk

* Opponents:

Imperial TIE-Experimental M1 Squadrons

Escort Transport

* Difficulties:

A-Wing is not a good craft to start attacking an ETR

Keeping at least 50% of the convoy alive.

* Tips:

Do not engage the ETR, he’ll shred your A-Wing to pieces.

About the T/e1, just take them out with your regular dog fight routines. Make sure you

always attack a TIE which is attacking the convoy, since you have to save at least 50% of

the convoy. There may be a few TIE’s trailing you, but when they are attacking you, they

aren’t attacking the convoy! Take them out later on or once they really become an

annoyance.

Mission 2: Ensnare Imperial Prototypes

————————————–

* Craft: Z-95 Headhunter

Shield Rating: 20 SBD

Hull Rating : 14 RU

* Mission Objectives:

Capture one of each craft encountered

* Bonus Points:

None

* Opponents:

Imperial TIE-Experimental M2 Squadrons

Imperial TIE-Experimental M3 Squadrons

Escort Transports

* Difficulties:

Disabling the one of the ETR’s is quite challenging with a weak ship like the Z-95.

* Tips:

First disable/destroy a few of the experimental TIE’s. You can destroy a few of them since

you’ll only need one of each. I suggest that you keep your Ion Pulse warheads for the ETR.

Once this is done, give your squadron the order to disable (not attack) one of the ETR’s and

help them doing this. Don’t attack the ETR alone! The Z-95 has mediocre shielding and hull

ratings, so you’ll get shot down pretty easy if you try to do this, even if you have your

shields at 200%. Also keep in mind that most of your companions are low on Ion Pulse

Warheads, so you are probably the one who has to disable it. You’ll need a few warheads to

accomplish this, so don’t start firing them at long range, which enables the ETR to shoot

them out of the sky. Once one of the ETR’s is disabled, the mission is as good as finished.

Let the heavy lifters pick up the ships while you destroy the remaining, disabled TIE’s.

Mission 3: Kill K’Armyn Viraxo (Family mission)

———————————————–

* Craft: Corellian YT-2000 Transport

Shield Rating: 320 SBD

Hull Rating : 114 RU

* Mission Objectives:

Avoid being detained by the Authorities

LT 3000: Highroller: Inspect

PREVENT: FRS Andrasta: Destroy

* Bonus Points:

(250) All destroyed

(500) Destroy LT3000 Highroller

* Opponents:

6 R-41 Starchasers

Luxury Yacht 3000

Z-95 Headhunters

2 Muurian Transports

Gun Boats (later on)

* Difficulties:

Escaping into hyperspace can pose a problem.

* Tips:

The R-41 are once again no match for your YT-2000. Once they are blown out of the sky,

inspect and shoot down the LT 3000 for a nice bonus.

Now it’s time to head out of there, so start flying towards the hyperbuoy. You’ll have to

tangle a bit with 2 MUTRs and a couple of Z-95, but keep in mind that you don’t have to

destroy them all in order to complete the mission. Take out the Z-95’s, that way you’ll get

the break you need in order to reach the buoy. If you feel up to it, you can also take

out the MUTR, but keep in mind that gun boats might arrive at any given time.

* Mission Souvenir: Ornamental Ship’s Wheel

Mission 4: Raid Production Facility

———————————–

* Craft: X-Wing

Shield Rating: 50 SBD

Hull Rating : 20 RU

* Mission Objectives:

C/F1 Bretie Facility: Board

ATR Storm Unit: Dock

PREVENT: ATR Storm Unit: Destroy

* Bonus Points:

(25) Inspect 100% of CN/L Codec [4x]

(25) Inspect 100% of Pr/Tk Nuro [4x]

(50) Inspect Xiy/T Vrexlir

(50) Inspect Xiy/T Dandi

(50) Destroy 100% of Pr/Tk Nuro [4x]

(50) Destroy 100% of CN/L Codec [4x]

(150) Destroy CN/Hgr Hangar 01

(150) Destroy CN/Hgr Hangar 02

(250) Destroy 100% of T/D Shadow [2x]

(250) Destroy Xiy/T Vrexlir

(250) Destroy Xiy/T Dandi

* Opponents:

2 Gun Emplacements

2 Large Gun Emplacements

Imperial TIE-Fighter Squadron

Imperial TIE-Experimental M1 Squadron

Imperial TIE-Experimental M3 Squadron

Imperial TIE-Defenders (at the end of the mission)

Some unharmful vessels like CN/Hgr, CN, Pr/Tk

* Difficulties:

None

* Tips:

Take out the TIE’s first, not the static defences. The TIE’s reach you earlier than you can

reach the gun emplacements. They pose the biggest threat and therefore should be targeted

first. Take out the static defences once you have the opportunity to do so.

Once the mission is complete, get out of there. TIE Defenders are bound to arrive/be

lauched shortly and they pose a serious threat to your X-Wing (unless you fancy a

challanging dog fight).

Mission 5: Defend CRS Liberty

—————————–

* Craft: X-Wing

Shield Rating: 50 SBD

Hull Rating : 20 RU

* Mission Objectives:

Imperial Starfighters: All Destroyed

Imperial Controller Craft: Destroyed

PREVENT: CRS Liberty: Destroy

* Bonus Points:

(50) Inspect ETR Suluk [10x]

(400) All destroyed

* Opponents:

Imperial TIE-Experimental M3 Squadrons

Imperial TIE-Experimental M4 Squadrons

Imperial TIE-Experimental M5 Squadrons

Several ETR’s

* Difficulties:

Keeping the CRS Liberty and yourself in one piece.

* Tips:

You are heaviliy outnumbered, making this the most challenging mission up till now. I had

to replay this mission several times before I succeeded in all my mission goals.

The biggest problem are the T/e4 fighters assigned to the Beta squadron, since they are

kamikaze fighters, which are always heading on a collision course with the CRS Liberty.

Somebody should take them out, but not you. Assign your squadron to take them out, you

can’t possibly do it all by yourself.

More importantly to take out, are the ETR’s. They should be your primary target. Also

don’t forget to call for backup. The more fighters that attack the ETR, the more efficient

your attack will be. So, let your wingmates assist you in between their trips to take out

the beta squadron.

Don’t forget the other TIE’s though! Having a few of them behind you isn’t very healthy.

It’s imperative that you back-up from the ETR attacks from time to time to take out the

TIE’s that are trailing you. This guarantees not only the survival of the CRS Liberty, but

also your own.

Mission 6: Destroy Imperial Research Facility

———————————————

* Craft: B-Wing

Shield Rating: 100 SBD

Hull Rating : 60 RU

* Mission Objectives:

Locate the Research base

PLT/1 Obsidian: destroy

SRS Sardis: destroy

* Bonus Points:

(50) Destroy ETR Suluk [4x]

(100) Destroy TRN Tasson

(150) Destroy CN/Hgr A-1

(150) Destroy CN/Hgr A-2

(150) Destroy CN/Hgr A-3

(150) Destroy CN/Hgr A-4

* Opponents:

Imperial TIE-Defender Squadrons

Imperial TIE-Experimental M1 Squadrons

Imperial TIE-Experimental M2 Squadrons

Imperial TIE-Experimental M3 Squadrons

Several ETR’s

XQ1 Platform

Some TRN’s, CN/Hgr’s

* Difficulties:

The attack of TIE’s combined with the platform defences?

* Tips:

I found this mission to be fairly easy, I handled it like this:

Fire 2 torpedoes at every hanger (4 in total), this should make it easy to destroy them with

laser fire later on. Head straight for the hangers, should you be attacked by any TIE’s,

retaliate. If you take out the hangers, a significant number of experimental TIE’s will not

launch. All you have to do after this is make sure you don’t get shot down by any of the

remaining TIE’s.

Take out the platform and the SRS Sardis … mission complete.

{CUTSCENE}

BATTLE 3: Over the Fence

========================

Mission 1: Liberate Slave Convoy

——————————–

* Craft: Y-Wing

Shield Rating: 75 SBD

Hull Rating : 40 RU

* Mission Objectives:

Convoy: Inspect all

All slave ships must be boarded

Assault Trans Tango: Return to CRS Liberty

PREVENT: ATR Tango: any from being destroyed

* Bonus Points:

(250) Destroy 100% of Convoy Craft

(250) Destroy G/1 Golan 1

(500) Destroy ISDII Goliath

* Opponents:

Imperial Star Destroyer II

Imperial TIE-Fighter Squadrons

Golan One

Imperial Landing Craft

* Difficulties:

The Golan One platform is a big problem if you disable the L/C’s too late.

* Tips:

Make sure you only disable the L/C’s with slaves on them. You have several L/C’s with

another cargo load and you don’t want to waste your time disabling them. It’s very

important that you disable them quickly, if they are disabled too late, they will be too

close to the G/1. This is not a big problem for you but it is for the ATR’s that have to

pick up the slaves.

Once you disabled all L/C’s concentrate on not getting shot down by TIE’s and you might try

to take some of them out yourself, although the Y-Wing isn’t really fit to do some serious

dog fighting.

Mission 2: Supply Rebels with Warheads (Family mission)

——————————————————-

* Craft: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Rating : 76 RU

* Mission Objectives:

Containers: Inspect

Azzameen ships: arrive at rendezvous

PREVENT: Azzameen ships any destroyed

* Bonus Points:

(125) Destroy B/CRS XTS-673

(125) Destroy PLT/3

(250) Inspect B/CRS XTS-673

(500) Destroy 100% of Black Sun Fighters.

* Opponents:

12 Viraxo Razor Fighters (in groups of 3)

2 Gun Emplacements

XQ3 Platform (no defenses)

Black Sun Supa Fighters

* Difficulties:

The Sup/F in the end pose the biggest problem. They are slow, but very sturdy and they can

do some serious damage.

* Tips:

Forget about the Rzr/F at first, just put your turret on defensive fire and don’t recharge

your lasers. This will allow you to inspect all the containers at a high speed and the

Rzr/F won’t bother you while you are doing it. Once you inspected them all, start

recharging your lasers and let the turret autofire at your target. The fighters and the

GPLT will be taken out in no time.

By the time you finish up with them, the Black Sun suppa fighters will have arrived. Attack

them, but don’t go head-to-head with them or it’ll cost you dearly. Like I already said:

they are reasonably slow, but dangerous none the less. If you would happen to get into

trouble with them, but you notice that most of the other Azzameen ships have already entered

hyperspace, do the same. The convoy will probably make it and you’ll be safe too.

* Mission Souvenir: Alliance Civilian Battle Award

Mission 3: Recon Imperial Research Facility

——————————————-

* Craft: X-Wing

Shield Rating: 50 SBD

Hull Rating : 20 RU

* Mission Objectives:

IRC Kuat Facility: Inspect

Sat/1 Comm Alpha: Destroy

Sat/2 Comm Beta: Destroy

IRC Kuat Facility: Destroy

* Bonus Points:

(500) Destroy 100% of Assault Gunboats

(500) Destroy ISD Juggernaut

* Opponents:

Gun Emplacements

Gun Boat Squadrons

Imperial Star Destroyer

Imperial TIE-Fighter Squadrons

* Difficulties:

Flying through the blast door of the IRC Kuat?

* Tips:

Just do what is told. First take out the satellites. While you are flying at them, you

might want to target the research station and fire 4 torpedoes at it. Then take out the Sat

with your laser. You’ll have some spare time at your hands now, use it to take out some gun

boats and to reduce the shields of the IRC a little further.

Once your wingmates are finished taking out the GPLT’s, they fire there torpedoes at the

station. Check how low the shields are and reduce them further to 0. Now target the hatch

(IRC Kuat component) and shoot it out with laser fire. (If you are bothered by some TIE’s,

just take them out) Now fly through it (make sure you fly in horizontally) and fire your 2

remaining torpedoes at the reactor. If necessary, finish it off with laser fire and get the

hell out of the station through the blast door before the station explodes.

Mission 4: Investigate Imperial Communications Array

—————————————————-

* Craft: A-Wing

Shield Rating: 50 SBD

Hull Rating : 14 RU

* Mission Objectives:

All satellites must be inspected

M/CRV Python: Return to fleet

C/RLY Comm Center: Inspect

C/RLY Comm Center: Board

* Bonus Points:

(100) Destroy CN/Hgr Xi

(400) Destroy 100% of Imperial Starfighters

(500) Destroy IESC Halberd

* Opponents:

Mines

Imperial TIE-Fighter Squadron

Escort Carrier

Imperial TIE-Fighter Squadrons

Imperial TIE-Interceptor Squadrons

Imperial TIE-Bomber Squadrons

* Difficulties:

Keeping the M/CRV Python alive?

* Tips:

First inspect the C/RLY comm center and the satellites. Once you have done this take out

the mines and any of the remaining TIE’s. Once you’ve done this, take out the CN/Hgr.

After a while the ESC Halberd will arrive and it will launch T/F and T/I squadrons at first.

Try to take out as many as possible at this time, once the T/B are launched you should

divert all your attention to them, since they pose the biggest threat to the M/CRV.

You can try to take out the ESC afterwards, but that isn’t advisable without the help of

your wingmates.

Mission 5: Plant Listening Device (Family mission)

————————————————–

* Craft: Corellian YT-1300 Transport

Shield Rating: 120 SBD

Hull Rating : 76 RU

* Mission Objectives:

Locate suitable satellite

Return to the Liberty

ZG/U Aeron: complete mission

PREVENT: ZG/U Aeron: Inspect

* Bonus Points:

(250) Destroy ETR Minelayer

(500) Destroy A/S Omicron

* Opponents:

Mines

2 Gun Boats

Escort Transport (hypers out pretty fast)

Assault Shuttle

Zero-G Stormtroopers

Imperial TIE-Fighter Squadron

* Difficulties:

The ZG/S are a real pain in the @ss. They are small and therefore hard to hit. On top of

that, they can pack quite a punch if you are not careful.

* Tips:

First take out the 2 GUN’s and the mines afterwards. Once this easy task has been done

(don’t forget the autofire option on this ship), start searching for a suitable Satellite

(n? 6).

After a while the A/S should arrive and launch some ZG/S’. The ones attacking you, should

be left alone, since they do not endanger the mission directly. Concentrate on the ones

that attack Aeron or Satellite-6. After that’s done, the mission shouldn’t be that hard to

finish.

* Mission Souvenir: Satellite Ceiling Fan

Mission 6: Rendezvous with Defector

———————————–

* Craft: X-Wing

Shield Rating: 50 SBD

Hull Rating : 20 RU

* Mission Objectives:

FRG Redemption: Return to fleet

Locate Imperial defector

PREVENT: FRG Redemtion: Destroy

* Bonus Points:

(250) Destroy 100% of Imperial Starfighters

(250) Destroy PLT/6 Outpost DX-11a

(500) Destroy ISDII Subjugator

* Opponents:

Imperial TIE-Fighter Squadrons

Bulk Cruiser

XQ6 Platform (no defenses)

Other non-threatning ships like CTRNS, SHU

Imperial TIE-Fighter Squadrons

Imperial TIE-Interceptor Squadrons

Imperial TIE-Bomber Squadrons

Imperial TIE-Advanced Squadrons

Imperial Star Destroyer II

Imperial Interdictor

* Difficulties:

Large numbers of TIE’s?

* Tips:

First attack the T/F’s and then proceed with the PLT/6. Once the shuttles depart, go ID

them at once! If you find the defector too late, he will hyper out of the area.

Once you are back at the frigate the ambush will be launched. Engage in the dog fights and

keep an eye out on those T/B, who are the biggest threat to the FRG. Don’t stare yourself

blind on them either, you got to make sure you survive the attacks of the other TIE’s, so

divert your fire power to them (if necessary).

The INT Restrainer should be taken out as quickly as possible. Reload your torpedoes on

board of the CRS Liberty, if necessary. Once the INT has been destroyed, you can

concentrate fully on the dog fights with the other TIE’s. The T/A should have launched by

now too. They are harder to take out since they have shields.

{CUTSCENE}

Mission 7: Scramble!

——————–

* Craft: A-Wing

Shield Rating: 50 SBD

Hull Rating : 14 RU

* Mission Objectives:

Storm Unit: Return with shuttle AA-23

SHU AA-23: Inspect

SHU AA-23: Seized

* Bonus Points:

None

* Opponents:

Homing Mines

Gun boat squadrons

Imperial Star Destroyer

Imperial TIE-Fighter Squadrons

Imperial TIE-Interceptor Squadrons

Imperial TIE-Bomber Squadrons

* Difficulties:

The homing mines are hard to take out and are lethal at first contact.

Keeping the ATR alive.

* Tips:

Head after the shuttle at full speed while firing 4 missiles at it, that way you’ll only

need to hit it once with your laser in order to make it stop. The faster you can make it

stop, the shorter the distance the ATR has to travel in order to seize it. At that point

you should have 3 homing mines behind your tail. Order your wingmate to take them out.

You might want to give it a shot yourself, but it is difficult and dangerous, so watch out!

Once you are clear of the homing mines, engage any fighter which poses a threat to the ATR

(especially the T/B’s and GUN’s). Once the ATR is out of the area, increase your speed by

turning off the laser recharge rate and head for the buoy.

BATTLE 4: The Bothan Connection

===============================

Mission 1: Shipment to Mining Colony (Family mission)

—————————————————–

* Craft: Corellian YT-2000 Transport

Shield Rating: 320 SBD

Hull Rating : 114 RU

* Mission Objectives:

Rendezvous with Azzameen freighters

Azzameen freighters arrive at Vergesso Asteroids

Board Vergesso Base to drop off Aeron

PREVENT: Azzameen freighters: any from being destroyed

* Bonus Points:

(0) Destroy 100% of CF XTS-A

(50) Destroy 100% of CN/I Chi [2x]

(50) Destroy 100% of CN/E Pi [3x]

(1000) Destroy FAC/2 VXO-33274

* Opponents:

System Patrol Craft

Black Sun Supa Fighter Squadrons

Viraxo Razor Fighter Squadron

Marauder Corvette

Black Sun Supa Fighters

* Difficulties:

The supa fighters might give some players a hard time?

* Tips:

This mission is fairly easy if you just remember two words: autofire mode. With your

turrets turned on in this mode you should be able to take out a lot of ships at a very high

frequency. Just target the nearest enemy and engage.

Once the job is done, go for some bonus points. No other ships will arrive in the area any

more, so you don’t have to worry about a thing. Just make sure you have your shields

recharged to a reasonable level before you jump to the Rebel base, because 4 more Sup/F are

waiting for you there. Once they are taken out of commission, dock with the base …

mission completed.

* Mission Souvenir: Black Sun Insignia

Mission 2: Reconnaissance of Imperial Convoy

——————————————–

* Craft: A-Wing

Shield Rating: 50 SBD

Hull Rating : 14 RU

* Mission Objectives:

Convoy: Inspect All

Return with collected Data

* Bonus Points:

(25) Destroy 100% of CN/I CON-I

(25) Destroy 100% of CT [2x]

(25) Destroy 100% of CN/F CON-F

(25) Destroy 100% of CF

(25) Destroy 100% of Pr/Tk Tank

(25) Destroy 100% of CN/C Tube

(25) Destroy 100% of MOB XTS-A [2x]

(25) Destroy 100% of CF XTS-B

* Opponents:

2 Imperial Victory Star Destroyers II

2 Imperial Lancer Frigates

Imperial TIE-Advanced Fighters

Imperial Convoy

* Difficulties:

None

* Tips:

Once the convoy arrives, 2 T/A will be launched. You have 2 options: you use your charged

laser power to take them out or you leave them alone and you use the power to recharge your

shields if necessary.

Anyway, once they are destroyed (if you decide to take them on) you should start inspecting

the convoy. Set the laser recharge level to 0, that way you can inspect the convoy at the

nice speed of 150. Normally, you shouldn’t experience any more trouble. You might take a

bit of fire while you are heading back to the hyperbuoy, but nothing serious if you do

evasive manoeuvers.

Mission 3: Mining Colony Under Siege: Rescue Aeron (Family mission)

——————————————————————-

* Craft: Corellian YT-2000 Transport

Shield Rating: 320 SBD

Hull Rating : 114 RU

* Mission Objectives:

SHPYD Vergesso Base: Board

Return to Liberty

* Bonus Points:

(250) Destroy 100% of T/B Zeta group [2x]

(250) Destroy 100% of T/F Alpha group [2x]

* Opponents:

Super Star Destroyer

Imperial Star Destroyer

Imperial Victory Star Destroyer II

Imperial TIE-Fighter Squadrons

Imperial TIE-Interceptor Squadrons

Imperial TIE-Bomber Squadrons

Imperial TIE-Advanced Squadrons

* Difficulties:

Getting Aeron off the base without dying.

* Tips:

I wonder if any tips would help here, because a part of this mission has to do with luck.

Anyway, I’ll tell you how I managed to get through, but I can’t guarantee it works for

everybody.

First of all, put your laser turret on defensive mode. That way it will target incoming

fighters, but also incoming torpedoes. Now divert all laser power to the engines (maintain

shields). Once the TIE’s engage, don’t hang around too long, just head straight for the

base, the defensive laser fire might even kill a few.

By the time you arrive at the base, you should have a bit of time to dock, without being

annoyed by enemy fire. Once you started the docking procedure make sure you set the

recharge levels of the shields and the lasers at full! In the meantime you can also switch

back to your rear gun turret (press G once) and target any incoming fighters. Remember,

it’s more important to target the closest fighter that has targeted you, than it is to

target the closest enemy in general (which might be engaging some X-Wings). Try to shoot

them out of the sky as quickly as possible, because more are inbound. Keep on fighting them

off until Aeron has boarded the ship. With a bit of luck, you’ll still have your shields at

a reasonable percentage (more than 100%).

Divert all the laser energy to your engines and maintain your shields. Remember to put the

turret back in defensive mode. It will provide cover while you are heading for the

hyperbuoy. With some fancy flying and a bit of luck you’ll be hypering home in no time.

* Mission Souvenir: Picture of Aeron

Mission 4: Capture the Freighter Suprosa

—————————————-

* Craft: Y-Wing

Shield Rating: 75 SBD

Hull Rating : 40 RU

* Mission Objectives:

YT-2400 Outrider: Arrive at Kothlis

CORT Outrider: dock

MOB Suprosa: Inspect

PREVENT: MOB Suprosa: Destroy

* Bonus Points:

(250) Destroy 100% of T/B Deta group [2x]

(250) Destroy 100% of GUN Tau group

(250) Destroy INT Claw

(500) Destroy VSD Hunter

* Opponents:

Homing Mine

Imperial Victory Star Destroyer

Imperial Interdictor

Imperial Gun Boat Squadrons

Imperial TIE-Fighter Squadrons

* Difficulties:

No big obstacles in this mission, maybe the INT gives some people a headache.

* Tips:

This is one of those slow paced missions again, because of the Y-WING (you might have

noticed that I’m not so fond of flying an Y-WING). Disabling the MOB shouldn’t be a

problem. Just make sure you stop firing in time, since your wingmates will continue to fire

at the MOB for a while and that might destroy it.

Once you made the jump, head for the interdictor. This is your responsibility! Your

wingmates do little or nothing. Link your ion cannons and laser weapons and make attack

runs with intervals in between them to recharge your shields. I usually attack the weapons

systems on an interdictor, that way I will encounter fewer defensive laser fire in later

attack runs and I do the damage I need to do. If you happen to be attacked by a GUN or T/F,

take them out first, then proceed with the INT. Once it’s shields are down, it’ll make a

run for it.

Mission 5: Abandon Rebel Base at Kothlis

—————————————-

* Craft: X-Wing

Shield Rating: 50 SBD

Hull Rating : 20 RU

* Mission Objectives:

CRV Razor: complete mission

CRS Liberty must escape Kothlis

SHU Fey’lya’s Pride: complete mission

PREVENT: CRV Razor: Destroy

* Bonus Points:

(250) Destroy 100% of ATR Talon group

(250) Destroy ISDII Avenger

(500) Destroy VSD Hunter

(1000) Destroy 100% of Imperial Starfighers

* Opponents:

Imperial Super Star Destroyer

Imperial Star Destroyer II

Imperial TIE-Fighter Squadrons

Imperial TIE-Interceptor Squadrons

Imperial TIE-Bomber Squadrons

6 Imperial Assault Transports

* Difficulties:

Keeping the CRV Razor alive and well.

* Tips:

I must say that the Rebellion has a lack of brain cells from time to time. If I had to lead

this mission, I would let the SHU land on the Liberty in the first place and head out of

there (without all the base transfer nonsense). Now you’ve got to defend the CRV also,

which isn’t an easy task.

The key to succes in this mission is to take out the ATR’s in time. They pose the biggest

threat to the CRV and must be taken out immediatly. Once this job is done, return to your

dogfights with the TIE’s. Make sure the CRV keeps clear of T/B fire. After the CRV has

left the area, the mission is as good as done. The CRS Liberty shouldn’t have such a hard

time escaping.

Mission 6: Protect Imperial Computer

————————————

* Craft: X-Wing

Shield Rating: 50 SBD

Hull Rating : 20 RU

* Mission Objectives:

CRS Independance: complete mission

Protect Imperial Computer

* Bonus Points:

(250) Destroy 100% of Imperial Starfighters

(1000) Destroy ISDII Avenger

* Opponents:

Imperial Gun Boats

Imperial Super Star Destroyer

Imperial Star Destroyer II

Imperial TIE-Fighter Squadrons

Imperial TIE-Interceptor Squadrons

Imperial TIE-Bomber Squadrons

* Difficulties:

None

* Tips:

Once you arrive at the CRV, take on the GUN’s immediatly. While you are dogfighting with

them, the ISDII Avenger should arrive and launch some TIE’s. The ISDII can be taken out,

but not before it has boarded the CRV, so concentrate your fire on the TIE’s for now.

Make sure the E-POD isn’t destroyed and follow the other craft into hyperspace. The ISDII

will follow and the SDS Executor will join the battle. Engage the TIE’s and in your spare

time you can take down the ISDII. Handle it like you would handle any other ISD: take out

both shield generators first and then shred it into little pieces.

If you have difficulties comleting this mission, I suggest flying the B-Wing instead of the

X-Wing. It has greater fire power, a bigger torpedo/missile load and is an excellent dog-

fighter. The ion cannons that are installed on this baby might also come in handy if you

want to disable the ISDII.

{CUTSCENE}

BATTLE 5: Mustering the Fleet

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Mission 1: Protect Alliance-Smuggler Meeting

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* Craft: Z-95 Headhunters

Shield Rating: 20 SBD

Hull Rating : 14 RU

* Mission Objectives:

Saloon: mission complete

LT 3000 Raw Deal: Board

PREV: MUTR Saloon: Destroy

* Bonus Points:

(500) Destroy M/CRV Vulture

* Opponents:

Marauder Corvette

Toscan Fighters

Y-Wings

Gun Boats

Scout Craft

Imperial Star Destroyer II

Imperial TIE-Interceptors

* Difficulties:

None

* Tips:

I repeat: do not go head-to-head with the Z-95, since it’s an extremely weak craft. The

success of this mission depends on your dogfighting skills. If you do experience

difficulties completing this mission, spend some more time in the combat simulator.

Mission 2: Attack Imperial Convoy

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* Craft: Y-Wing

Shield Rating: 75 SBD

Hull Rating : 40 RU

* Mission Objectives:

Capture Convoy’s Cargo

PREV: Minimize the loss of civilian life

* Bonus Points:

(25) Inspect FRT Toburik Haulers [2x]

(25) Inspect CTRNS Toburik Haulers

(25) Inspect Xiy/T Toburik Haulers [2x]

(750) Captured 100% of the Cargo

* Opponents:

2 Xiytiar Transports and the rest of the convoy

8 Hurrim Preybird Fighters

2 Skipray Blastboats

Imperial TIE-Interceptors

* Difficulties:

Frustrating mission, since you need to have a bit of luck.

* Tips:

The mission itself isn’t that hard, you can easily kill every opponent with your Y-Wing.

The frustrating thing is that you seem to be the only one fighting. I once killed 7 of

the Pry/F but the 8th one managed to destroy another craft of the convoy. What are your

wingmates doing? Sightseeing?

Once you’ve stopped the Pry/F you will still experience the same frustration when engaging

the T/I’s. Ok, so you can order your wingmates to engage your target, but they don’t seem

to listen. So, once again it’s all up to you. The downpart is that the Y-Wing isn’t

terribly fast and you can’t be everywhere at the same time, so … let’s hope you have some

luck.

Mission 3: Break Emon Out of Brig (Family mission)

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* Craft: Corellian YT-2000 Transport

Shield Rating: 320 SBD

Hull Rating : 114 RU

* Mission Objectives:

Search the containers for the bomb

Rescue Emon

Return to Dunari’s Casino

PREVENT: MUTR Deadman’s Hand: Destroy

* Bonus Points:

None

* Opponents:

Imperial TIE-Fighter Squadron

Large Gun Emplacements

Imperial TIE-Fighter Squadron

Imperial Gun Boats

1 System Patrol Craft

* Difficulties:

None

* Tips:

Once you arrive at the first station, start taking out the T/F. They shouldn’t be too much

a problem. Once they are taken out, start inspecting the containers. The bomb is in one

of the Pr/Tk’s, so check them out first! After you made the pick-up head for the base where

Emon is located.

Move in closer and drop the cargo between 1 and 1,5 clicks from the base. Don’t be alerted

by the presence of the T/F’s or G/P’s, they won’t attack until the bomb has exploded. Once

the bomb explodes engage every craft that poses a threat to the MUTR. These will be the

TIE’s and the G/P’s in the beginning and later on some GUN’s. You can take the SPC out in

your spare time.

Most of your adversaries are a lot weaker than the Otana, so you shouldn’t experience any

problems. If you do, change your dogfighting tactics with the Otana.

* Mission Souvenir: Dunari’s Casino Luxury Pass

Mission 4: Protect Smuggler Retreat

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* Craft: X-Wing

Shield Rating: 50 SBD

Hull Rating : 20 RU

* Mission Objectives:

Casino Personnel: 100% Escaped

PREVENT: CAS Dunari’s Rest: Destroy

* Bonus Points:

(100) Inspect ISDII Corruptor

(100) Inspect M/FRG Cerebus

(1000) Destroy STRKC Lament

* Opponents:

Imperial Gun Boats

Imperial Star Destroyer II

Imperial Strike Cruiser

Imperial TIE-Fighter Squadrons

Imperial TIE-Interceptor Squadrons

Imperial TIE-Bomber Squadrons

* Difficulties:

Escorting the shuttles and other transport craft of the personnel.

* Tips:

First take out all the gun boats. By the time you are finished with them, the TIE’s should

be well underway to intercept the escaping personnel, so head for the ones that pose the

biggest threat to them. Once these threats have been eliminated, several more fighters will

come your way. Just hold them off, in the meantime the B-Wings should have destroyed the

STRKC. At a certain point the waves of fighters just come to a stop, that means that you’ve

completed the mission succesfully.

Mission 5: Rescue Smugglers

—————————

* Craft: A-Wing

Shield Rating: 50 SBD

Hull Rating : 14 RU

* Mission Objectives:

Escort the shuttle to safety

PREVENT: SHU Merte: Destroy

* Bonus Points:

None

* Opponents:

Hurrim Prey Fighters

Hurrim Muurian Transport

* Difficulties:

Keeping the shuttle in one piece.

* Tips:

This a patheticly, difficult mission, you are heavily outnumbered (2 to 14 or something)

and you have little time to protect a weak craft like a SHU. The key is not to engage

every Pry/F until he’s completely destroyed. You’ll have to engage multiple craft at once

in order for them to break off their attack on the SHU (and to draw some of their attention

towards you … gulp!). Also don’t wander off, don’t let any of the Pry/F lure you away

from the SHU or you’ll have to restart the mission.

Once the shuttle enters hyperspace, follow it. Once in the asteroid field, it’ll stop for

a moment in order to disable a homing device. The Hurrim will attack one last time. The

best way to handle the situation is by drawing all of the attention to you, by attack the

MUTR. This should give the shuttle a chance to flee.

Mission 6: Recover Family Data Core (Family mission)

—————————————————-

* Craft: Corellian YT-2000 Transport

Shield Rating: 320 SBD

Hull Rating : 114 RU

* Mission Objectives:

Search Containers for Datacore

Emkay must retrieve the Datacore

Retrieved Datacore: 100%

Return to the Liberty

Transfer the Datacore to Emon

PREVENT: MK-09 Emkay: Destroy

PREVENT: FRS Andrasta: Destroy

* Bonus Points:

None

* Opponents:

Raider T-Wings

* Difficulties:

Keeping the Andrasta or Emkay alive and even that is easy.

* Tips:

Search for the datacore in one of the CN/K’s and drop of Emkay. T-Wings should arrive

shortly after you dropped him off. Engage the T-W’s at once. Take out as many targets as

fast as you can, but be on the lookout for fighters which attack the FRS Andrasta or Emkay.

Your own shields can take a beating, they can’t!

My experience with this mission learned me that most fighters go after the Andrasta, I

haven’t seen a single T-W go after Emkay. Which is kind off weird since he has the weakest

defence. The T-Wings aren’t a match for the shielding and firepower of the Otana on top of

that, they are the only fighters that’ll oppose you in this very easy mission.

After you jump back to the liberty, remember to dock with the Andrasta to transfer the

Datacore.

* Mission Souvenir: Bothan Spynet Honorary Membership

Mission 7: Attack Pirate Base

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* Craft: B-Wing

Shield Rating: 100 SBD

Hu

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